The JanusStream
Public Dashboard for Janus: codewright + "AI"
The Symbios Ecosystem
Morphogenetic engineering mapped from pure logic to interactive WASM canvases. Data flows bottom to top.
1. Game-engine agnostic (Rust)
A derivation engine for L-Systems (ABOP compliant).
Engine-agnostic parametric avatar engine: procedural humanoid and creature bodies from small records.
A derivation engine for CGA Shape Grammars.
NEAT engine for morphogenetic engineering with CPPN support
A procedural generation engine for urban layouts.
An algorithmic audio generator.
Procedural texture generation core for bevy_symbios_texture.
Engine-agnostic robot interpretation layer for Symbios L-Systems using glam.
Sovereign biology engine for Quality-Diversity and Multi-Objective evolution.
An algorithmic terrain engine.
2. Integration Layer (for Bevy)
Bevy integration for Symbios Shape.
Multi-user networking for Bevy via ATProto auth with WebRTC p2p messaging.
Bevy integration for the Symbios L-System ecosystem.
Bevy integration for an algorithmic terrain engine.
Algorithmic texture generator for Bevy.
Algorithmic audio generator for Bevy.
3. Interactive Canvases (as WASM)
A real-time 3D L-system visualization tool built with Bevy.
An interactive 3D terrain generator and editor built with Bevy.
Evolving robots (L-System bodies with NEAT controllers)
Symbios Overlands is a peer-to-peer 3D virtual world built on the Bevy engine, running natively and in the browser (WASM). It leverages the ATProto network for identity and data storage (PDS), rendering procedural, user-owned virtual worlds.